Having dealt with the elemental threat, the heroes return to Keros Marus to report success. As promised, the heroes are offered the opportunity to participate in the Lykaria and count themselves as men amongst the Ursus. The are told that they must hunt a Xelus, a great cat of the plains, and each must bring back a tooth from the kill.
Shir uses his survival skills to track on the open plain, eventually finding a partially eaten carcass of a wild pelanon (antelope-like creature). Deducing that the predator would likely return for another go at the meat, the heroes decide to stage an ambush. After Shir’s proposal to have Nacu or Kur-Dan hide in the carcass is quickly vetoed by the interested parties, the three decide to hide in some nearby shrubbery. After doing their best to hide, they settle in and wait for their prey.
An hour or so later, a large Xelus appears. Unfortunately for the heroes, the winds are against them and the Xelus catches their scent. With a blazing fast charge it engages them in a fierce battle. Just when Shir laments that they are beating up on this poor beast, it flies into a rage and cuts him down, leaving him bloody and unconscious. After realizing that the battle had just gotten serious, the heroes redouble their efforts and manage to bring down the mighty beast.
After returning to the clan, each of the three is given a necklace bearing the tooth they brought back and the status that brings. A feast is held to celebrate and competitions are held. Fermented derba milk drinks are served, though only Kur-Dan’s manages to drink the unusual concoction without gagging. The heroes participate in the wrestling matches, the pukaria (mock combat), mounted archery competitions, and the derba races.
Following the celebration, the heroes proceed to the tent of the Leotis, Oikilikos of the clan. Here they drink a special brew and are guided on a dreamquest to find their spirit animals. The three find themselves in the hazy world of dreams, standing on a path through a forest. As they walk along, Kur-Dan brushes up against a bush, which begins to verbally accost him. After a heated argument, the bush whacks him in the leg, at which point he falls over broken at the shins like a felled tree. After an effort of will, Kur-Dan manages to return to normal. Realizing that thought has power in the world of dreams, the heroes begin playing tricks on one another.
Eventually the novelty wears off and they proceed down the path, coming upon a farmhouse with a number of Khunna (bovine-like creatures) in a field. As Kur-Dan approaches the bull of the herd, it lowers it’s head allowing him to touch it. Kur-Dan disappears in a flash of light, returning to the waking world.
Nacu and Shir continue down the path, eventually coming upon a small creek with a thin bridge across it. As the approach, a small badger-like creature leaps out of the bushes and blocks their path. It shakes with rage, foaming at the mouth while growling and snarling. Shir reaches down and touches the creature, then vanishes like Kur-Dan.
Nacu, now alone travels through the forest eventually seeing a fung (ape-like creature) eating fruit in the trees. When he climbs to touch the creature, it scrambles to another branch and says it is not sure if it wants to bond with Nacu. It says that Nacu’s hate for the Vel has tainted his purpose. After a discussion in which the fung shows how others have suffered at the hands of the Haroon, much as Nacu suffered at the hands of the Black Vel, Nacu finally lets go of his genocidal hatred. Only then does the fung allow Nacu to touch him.
Having found their spirit animals, all three heroes are branded with a stylized symbol of that animal. The next morning the group packs their things and continues down the road to Morencia. A few days out the heroes see a flash of light to the north. Moving to investigate, they find that a small clan of Ursus have been turned to stone. Moving into the village they see a strange metal device floating in the air. The device lashes out at them with a beam of intense energy and the stone villagers start to animate. After an intense battle, the heroes manage to destroy the device and reluctantly destroy the ill-fated villagers. Rasha identifies the device as some sort of magical creation well beyond his knowledge.
Leaving the village and most of it’s goods behind for their kinfolk, the heroes return to the Legion’s Road.